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Introduction to Feudalism
Vitaly Zaborov launched Feudalism in 2007. It mixes strategy with role-play. Each faction comes with perks and drawbacks. A lone hero and a small army set out to claim new lands.
Gathering resources lets you boost troops and gear. Missions deliver bonus loot along with tougher fights. Smart positioning of units and well-timed hero skills decide each clash.
Feudalism laid the groundwork for later releases. New entries refined tactics and expanded character growth. Fans celebrate its mix of strategy and role-play. The original design shaped every sequel.